Amyr's Custom Ress

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Amyr's Custom Ress

Post  darklady5 on Fri Jan 10, 2014 11:41 pm

Sealed Appearance
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Standing at 5'2", a small timid looking figure with the tattoo of a number 2 on her right cheek, left eye covered by her bangs and underneath the remains of her hollow mask. A staff sits attatched to her back, the head shaped like a dragon with sharp teeth capable of inflicting injury. Her hollow hole is located in her throat.



Ressurection Name: Zmajten'

Ressurection Call: Arise, Zmajten'!


Ressurection Appearance
[Only admins are allowed to see this image]

Thick bone like material coats her form, and she grows a dangerously sharp tail and a cape that seems to almost look like tattered wings. Her hair lightens, mask growing to cover her eyes, and pieces of the armor hide her hollow hole.

Ressurection Abilities

Doragonkurō: A technique that utilizes her reiatsu to change the physical form of her hands, mutating them into dragon like claws strengthened by her Hierro and Reiatsu together. The power of this is equivilent to her Hierro total level + Hakuda Strike Power, however the longer she uses this the weaker she becomes as it draws on her Reiatsu.

Doku-Doragonkurō: A second stage of Doragonkurō, adding a specialized condensed form of reiatsu to her claws, if Amyr hits on the next attack she can 'infect' her reiatsu into the opponents, weakening them a little every round of rp. The longer the battle wears on, the weaker the opponent will begin to feel. Whether this technique hits or fails, Doragonkurō is immediatly dispelled after the attempt and is unable to be reused for at least three-four rounds of battle roleplay, or two rounds of non-battle roleplay. On intial infection, the first round of roleplay, nothing will be felt, so as to not alert the enemy to the fact they have been infected. The rate of infection and damage to the enemies reiatsu is as follows.

(X = Enemies Reiatsu level %,and Y = Infection damage)

On round 2 of roleplay, Y starts at 100%. X - Y = true amount of reiatsu. Starting at round 2, Z = 1. Every round Z increases by 1, and when calculating Y, Z is squared and multiplied by Y. Thus the full equation to determine the enemies current spiritual strength is X - Y(Z*Z) or [Enemys Reiatsu] - [Infection Damage] x ([Rounds passed (not including initial infection round) squared])
This way the longer a battle lasts, the greater the infection rate and the more desperate the situation becomes.

The infection CAN be cured, but this would require pure reiatsu from another, such as a Quincy or Shinigami, to be used, as well as knowledge in a science/medical field to back up understanding the true nature of reiatsu so as to 'clense' the reiatsu of the infected with anothers clean reiatsu. Using Hollow, or anything of a hollow nature (IE Fullbringer or Vaizard) Reiatsu will only worsen the infection, causing the Infection Damage to increase by the amount of Reiatsu used. The other person whose used to clean the infecteds reiatsu will then suffer a loss of their reiatsu equivilant to the amount used, lasting only one round. The amount of reiatsu needed to cure the infection is the amount of Infection Damage + 15%.

Doku-Doragonkurō is deadly in its ability, and though it has no limit on the number it can infect, each person infected also subtracts from Amyr's own reiatsu by 150% per person upon initial infection. This lost reiatsu cannot be returned in battle, only able to be regained by resting outside of battle. It is regained by 25% each non-battle round of rp.

Ryū No O/Doku-Ryū No O: Exactly like Doragonkurō/Doku-Doragonkurō  but with the tail.

Passive Ressurrection Abilities

Speed: Her Reaction time, Agility, Sonido and Strike speed are all increased.
Wing Cape: Her wing-like cape contains a much stronger Hierro than her normal body hierro, able to deflect most attacks by pulling it in the way.
Enhanced Senses: Amyr can hear a pin drop in the middle of a fight, and smell a persons reiatsu even when brought down to the lowest amount, preventing others from being able to hide from her.


Last edited by darklady5 on Tue Jan 14, 2014 6:01 am; edited 4 times in total

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Re: Amyr's Custom Ress

Post  MasterSpectra on Sat Jan 11, 2014 1:50 pm

Approved.

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Re: Amyr's Custom Ress

Post  darklady5 on Sun Jan 12, 2014 4:53 am

Segunda Etapa, Zmaj-istinyten'!

[Only admins are allowed to see this image]


Flesh seems to peel and fall from her, sizzling and turning black and bones reforming as she grows into a much larger size, somewhere around the size of four horses piled together.


Abilities
All former abilities plus the following...


Shadow Step: With a slight increase in reiatsu, Amyr can extend her reiatsu into a nearby shadow and step into it, the shadow completely covering her and causing her to dissappear. From there she may step back out from any other shadow, so long as it is in view of her current position and the object from which the shadow is cast has been mentioned in a previous post. There is no warning from which shadow she will step out, except a split second of tiny reiatsu. (Calls upon things like ability to sense reiatsu and reaction speed to understand)

Cold Gaze: By feeding reiatsu into her four eyes, Amyr can lock gazes with an opponent. So long as she can keep at least one eye on the opponents, they will be unable to look away and will remain immobile, frozen by terror. The stronger a persons will, the more likely they will be able to break out of it. The longer the gaze is held the higher a persons fear will rise, but the more likely they will be able to utilize the adrenaline to break free. Can last a maximum of 2 roleplay posts for captain leveled opponents, 3 posts for Lt, 4 for anyone else, not accounting for the power of ones will (meaning if someone has a very strong will they can break out in the first or second post). Having four eyes, Amyr can move them like a chameleon and thus use this ability on up to four people simultaniously, however she must keep eye contact.

Cold Gaze of Fear: If a person has been held in Cold Gaze for at least two rp posts, on the third one this ability may be activated. All four eyes move to lock on the chosen figure, eliminating the Cold Gaze ability from any it may have held. Then the eyes change to a blue color, activating this version of the gaze. Amyr proceeds to inflict her reiatsu into her target. Once finished, the gaze is continued to be focused for the entirety of the post and may not be broken until the next post by Amyr. The target is now locked in an alternate world created inside the victims own mind, and will begin to suffer their worst fears/memories. On the outside the person may remain motionless, or they may begin to thrash and scream wildly. The reaction is different depending on the individual targetted. The technique lasts for at least one post, though people with a fairly strong will can break free, and physical contact of any kind can help with this. It is easier to break free than any other Cold Gaze technique.

Cold Gaze of Euphoria: If a person has been held in Cold Gaze for at least two rp posts, on the third one this ability may be activated. All four eyes move to lock on the chosen figure, eliminating the Cold Gaze ability from any it may have held. Then the eyes change to a green color, activating this version of the gaze. Amyr proceeds to inflict her reiatsu into her target. Once finished, the gaze is continued to be focused for the entirety of the post and may not be broken until the next post by Amyr. The target is now locked in an alternate world created inside the victims own mind, and will begin to experience a scene of joy. Whether this is a strong, happy memory or an illusion created from a deep wish/dream, the world inside the targets mind is the kind that the target wants more than anything else. The target will remain completely motionless generally, though some may appear to be in a pleasant sleep. The technique lasts for at least one post, and only people with the STRONGEST wills can break free alone. Others must have physical contact, and take time to free themselves from the technique. It is the hardest of the Cold Gaze techniques to break, but certain things in the mental world may seem 'off', cluing the target into the fact that the world they are in is an illusion. Generally when the illusion is broken, it comes at an extreme personal sacrifice that will mentally effect the target upon leaving the technique. (IE the target dreams of having a son. To break the technique they must kill the son.)


Passive Bonuses: Hierro +3, Cero/Bala +2, Strike Power +3, Reaction Time +3, Sonido -4 (yes, MINUS)

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Re: Amyr's Custom Ress

Post  MasterSpectra on Sun Jan 12, 2014 5:04 pm

Segunda approved.

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Re: Amyr's Custom Ress

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